AMP improved guards & towers for Majesty 2, REVISION 3
THIS TWEAK DOES: I modified the existent guards and towers more simply. And I gave them armor! Guard has 1st improvement cloth armor and veteran guard or palace guard has 2nd improvement cloth armor now. Guards do some more damage, as they were originally weaker than those ring-a-bell warrior students. Weaker than a warrior level 0! No more! Towers have higher resistances and do more damage. Remind yourself of this, BEFORE you charge enemy castles! Monsters in rpg_params have been changed, less hitpoints for higher resistances. Number of heroes in guilds is 3 and temples is 3, compared to 3 in guild & 2 in temple of original with 4 in guild and 3 in temples due majesty 2 reloaded (EXP issue, too many heroes do not just slow down CPU, they lack experience to go above level 20 in scenarios with big bad bosses).
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AMP improved guards & towers for Majesty 2, REVISION 3
THIS TWEAK DOES: I modified the existent guards and towers more simply. And I gave them armor! Guard has 1st improvement cloth armor and veteran guard or palace guard has 2nd improvement cloth armor now. Guards do some more damage, as they were originally weaker than those ring-a-bell warrior students. Weaker than a warrior level 0! No more! Towers have higher resistances and do more damage. Remind yourself of this, BEFORE you charge enemy castles! Monsters in rpg_params have been changed, less hitpoints for higher resistances. Number of heroes in guilds is 3 and temples is 3, compared to 3 in guild & 2 in temple of original with 4 in guild and 3 in temples due majesty 2 reloaded (EXP issue, too many heroes do not just slow down CPU, they lack experience to go above level 20 in scenarios with big bad bosses).